head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Reflex disc rallies decided by throw precision and outguessing the human opponent.

Execution · Competitive PvP
A rough anime fighter testing input timing and second-guessing a human opponent.
Disc Jam leans Execution (Competitive PvP); Dragon Ball GT: Final Bout leans Execution (Competitive PvP).
Disc Jam leans a little harder on execution, though the gap is small.
Disc Jam
Volley timing, angles and positioning are pure reflex
Dragon Ball GT: Final Bout
Combo inputs and meteor-counter timing decide exchanges
Disc Jam leans a little harder on reads, though the gap is small.
Disc Jam
Rallies are won by faking out the human across the net
Dragon Ball GT: Final Bout
Human opponents bait and adapt in versus play
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Disc Jam
Physics are consistent, almost nothing random
Dragon Ball GT: Final Bout
Nothing hidden once movesets are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Disc Jam
Character kits and throw tech form a thin meta
Dragon Ball GT: Final Bout
Small roster and shallow systems cap the study layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.