head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
Reflex disc rallies decided by throw precision and outguessing the human opponent.

Execution · Competitive PvP
Twitch ball control plus constant prediction of human defenders on known maps.
Disc Jam leans Execution (Competitive PvP); TagPro leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disc Jam
Volley timing, angles and positioning are pure reflex
TagPro
Ball handling, boosts and juke precision decide grabs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disc Jam
Rallies are won by faking out the human across the net
TagPro
Human defenders adapt to your routes every match
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Disc Jam
Physics are consistent, almost nothing random
TagPro
Maps and power-up timers are fully visible
TagPro leans a little harder on optimization, though the gap is small.
Disc Jam
Character kits and throw tech form a thin meta
TagPro
Map routes, button plays and power-up timing are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.