head to head
Disc RoomvsQuake II
Disc Room leans Execution (Pure Mechanics); Quake II leans Execution (Pure Mechanics).
Disc RoomQuake II
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Disc Room leans harder on variance: Spawn timing randomizes each attempt's threat layout
Optimization4 vs 5
Quake II leans harder on optimization: Ammo and health economy tightly constrains routing through every level
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

