head to head
Disciples II: Dark ProphecyvsPlanescape: Torment
Disciples II: Dark Prophecy leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Disciples II: Dark ProphecyPlanescape: Torment
Axis by axis
Execution0 vs 1
Planescape: Torment leans harder on execution: Combat is deemphasised; the game is built to be avoided or trivial
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 7
Disciples II: Dark Prophecy leans harder on optimization: Unit upgrade paths and stack-versus-stack math decide everything
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

