head to head
Disciples III: RenaissancevsPlanescape: Torment
Disciples III: Renaissance leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Disciples III: RenaissancePlanescape: Torment
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads2 vs 1
Disciples III: Renaissance leans harder on reads: Multiplayer exists but the AI campaign dominates play
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

