head to head
Disciples: Sacred LandsvsFrostpunk
Disciples: Sacred Lands leans Optimization (Pure Optimization); Frostpunk leans Optimization (Pure Optimization).
Disciples: Sacred LandsFrostpunk
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads1 vs 0
Disciples: Sacred Lands leans harder on reads: AI factions follow fixed strategic patterns
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 9
Frostpunk leans harder on optimization: Resource routing, laws, and heat are solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

