head to head
Disciples: Sacred LandsvsMario + Rabbids Kingdom Battle
Disciples: Sacred Lands leans Optimization (Pure Optimization); Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization).
Disciples: Sacred LandsMario + Rabbids Kingdom Battle
Axis by axis
Execution0 vs 1
Mario + Rabbids Kingdom Battle leans harder on execution: Turn-based; no dexterity gate
Reads1 vs 0
Disciples: Sacred Lands leans harder on reads: AI factions follow fixed strategic patterns
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

