head to head

Disciples: Sacred Lands cover artvsPlanescape: Torment cover art

Disciples: Sacred LandsvsPlanescape: Torment

Disciples: Sacred Lands leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).

EXECUTION0 /10READS1 /10VARIANCE3 /10OPTIMIZATION8 /10
Disciples: Sacred LandsPlanescape: Torment

Axis by axis

Execution0 vs 1

Planescape: Torment leans harder on execution: Combat is deemphasised; the game is built to be avoided or trivial

Reads1 vs 1

Even - both lean on reads about the same.

Variance3 vs 3

Even - both lean on variance about the same.

Optimization8 vs 7

Disciples: Sacred Lands leans harder on optimization: Unit upgrade paths and leader builds are deeply solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Disciples: Sacred Lands

full breakdown

Planescape: Torment