head to head

Disciples: Sacred Lands cover artvsSid Meier's Civilization cover art

Disciples: Sacred LandsvsSid Meier's Civilization

Disciples: Sacred Lands leans Optimization (Pure Optimization); Sid Meier's Civilization leans Optimization (Pure Optimization).

EXECUTION0 /10READS1 /10VARIANCE3 /10OPTIMIZATION8 /10
Disciples: Sacred LandsSid Meier's Civilization

Axis by axis

Execution0 vs 0

Even - both lean on execution about the same.

Reads1 vs 1

Even - both lean on reads about the same.

Variance3 vs 4

Sid Meier's Civilization leans harder on variance: Map generation and combat rolls hide early information

Optimization8 vs 9

Sid Meier's Civilization leans harder on optimization: Tech routing, expansion and economy are deeply solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Disciples: Sacred Lands

full breakdown

Sid Meier's Civilization