head to head

Disciples: Sacred Lands cover artvsSimCity (2013) cover art

Disciples: Sacred LandsvsSimCity (2013)

Disciples: Sacred Lands leans Optimization (Pure Optimization); SimCity (2013) leans Optimization (Pure Optimization).

EXECUTION0 /10READS1 /10VARIANCE3 /10OPTIMIZATION8 /10
Disciples: Sacred LandsSimCity (2013)

Axis by axis

Execution0 vs 1

SimCity (2013) leans harder on execution: Mouse planning; no dexterity demands.

Reads1 vs 0

Disciples: Sacred Lands leans harder on reads: AI factions follow fixed strategic patterns

Variance3 vs 3

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Disciples: Sacred Lands

full breakdown

SimCity (2013)