head to head
Disco Elysium: The Final CutvsNight Call
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Night Call leans Variance (Systems & Chaos).
Disco Elysium: The Final CutNight Call
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
Night Call leans harder on variance: The killer's identity and clue passengers are hidden information
Optimization5 vs 4
Disco Elysium: The Final Cut leans harder on optimization: Skill builds and check preparation are the solvable layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

