head to head
Disco Elysium: The Final CutvsScritchy Scratchy
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Scritchy Scratchy leans Optimization (Systems & Chaos).
Disco Elysium: The Final CutScritchy Scratchy
Axis by axis
Execution0 vs 1
Scritchy Scratchy leans harder on execution: Scratching tickets is deliberately effortless
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization5 vs 6
Scritchy Scratchy leans harder on optimization: Upgrade order against expected value is the real game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

