head to head
Disco Elysium: The Final CutvsShakes and Fidget
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Shakes and Fidget leans Optimization (Systems & Chaos).
Disco Elysium: The Final CutShakes and Fidget
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Disco Elysium: The Final Cut leans harder on variance: Dice checks and hidden thresholds gate outcomes
Optimization5 vs 6
Shakes and Fidget leans harder on optimization: Stat allocation and time-efficient questing drive the ladder
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

