head to head
Disco Elysium: The Final CutvsStasis: Bone Totem
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Stasis: Bone Totem leans Optimization (Systems & Chaos).
Disco Elysium: The Final CutStasis: Bone Totem
Axis by axis
Execution0 vs 1
Stasis: Bone Totem leans harder on execution: Isometric pointing and clicking, zero twitch
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization5 vs 6
Stasis: Bone Totem leans harder on optimization: Multi-character inventory puzzles have fixed logical solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

