head to head
Disco Elysium: The Final CutvsThe Invisible Hours
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); The Invisible Hours leans Variance (Systems & Chaos).
Disco Elysium: The Final CutThe Invisible Hours
Axis by axis
Execution0 vs 1
The Invisible Hours leans harder on execution: Walking and rewinding time takes no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
The Invisible Hours leans harder on variance: The whole game is uncovering hidden scripted events
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

