head to head

Disco Elysium: The Final Cut cover artvsThe Invisible Hours cover art

Disco Elysium: The Final CutvsThe Invisible Hours

Disco Elysium: The Final Cut leans Variance (Systems & Chaos); The Invisible Hours leans Variance (Systems & Chaos).

EXECUTION0 /10READS0 /10VARIANCE5 /10OPTIMIZATION5 /10
Disco Elysium: The Final CutThe Invisible Hours

Axis by axis

Execution0 vs 1

The Invisible Hours leans harder on execution: Walking and rewinding time takes no dexterity

Reads0 vs 0

Even - both lean on reads about the same.

Variance5 vs 6

The Invisible Hours leans harder on variance: The whole game is uncovering hidden scripted events

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Disco Elysium: The Final Cut

full breakdown

The Invisible Hours