head to head
Disco Elysium: The Final CutvsThe Yawhg
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); The Yawhg leans Variance (Pure Chaos).
Disco Elysium: The Final CutThe Yawhg
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
The Yawhg leans harder on variance: Randomised events and outcomes drive every playthrough
Optimization5 vs 3
Disco Elysium: The Final Cut leans harder on optimization: Skill builds and check preparation are the solvable layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

