head to head
Disco Elysium: The Final CutvsWhen the Past Was Around
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); When the Past Was Around leans Variance (Systems & Chaos).
Disco Elysium: The Final CutWhen the Past Was Around
Axis by axis
Execution0 vs 1
When the Past Was Around leans harder on execution: Clicking through scenes takes no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization5 vs 4
Disco Elysium: The Final Cut leans harder on optimization: Skill builds and check preparation are the solvable layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

