head to head

Disco Elysium: The Final Cut cover artvsWhen the Past Was Around cover art

Disco Elysium: The Final CutvsWhen the Past Was Around

Disco Elysium: The Final Cut leans Variance (Systems & Chaos); When the Past Was Around leans Variance (Systems & Chaos).

EXECUTION0 /10READS0 /10VARIANCE5 /10OPTIMIZATION5 /10
Disco Elysium: The Final CutWhen the Past Was Around

Axis by axis

Execution0 vs 1

When the Past Was Around leans harder on execution: Clicking through scenes takes no dexterity

Reads0 vs 0

Even - both lean on reads about the same.

Variance5 vs 5

Even - both lean on variance about the same.

Optimization5 vs 4

Disco Elysium: The Final Cut leans harder on optimization: Skill builds and check preparation are the solvable layer

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Disco Elysium: The Final Cut

full breakdown

When the Past Was Around