head to head
DiscoloredvsThe Curse of Monkey Island
Discolored leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
DiscoloredThe Curse of Monkey Island
Axis by axis
Execution1 vs 0
Discolored leans harder on execution: Point-and-click interaction has no timing or precision demands
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
The Curse of Monkey Island leans harder on variance: puzzle solutions unknown on first play, then fixed
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

