head to head
DiscworldvsI Have No Mouth, and I Must Scream
Discworld leans Optimization (Pure Optimization); I Have No Mouth, and I Must Scream leans Optimization (Pure Optimization).
DiscworldI Have No Mouth, and I Must Scream
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Discworld leans harder on variance: Infamously obscure puzzle logic blindsides every first-timer.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

