head to head
DiscworldvsRusty Lake: Roots
Discworld leans Optimization (Pure Optimization); Rusty Lake: Roots leans Optimization (Pure Optimization).
DiscworldRusty Lake: Roots
Axis by axis
Execution0 vs 1
Rusty Lake: Roots leans harder on execution: Clicking hotspots; occasional timing, nothing demanding.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization7 vs 8
Rusty Lake: Roots leans harder on optimization: Cracking fixed item-and-clue chains drives every scene.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

