head to head
Gradius V asks more than Dishonored 2, and the gap is execution.

Optimization · Practiced Mastery
Immersive sim where stacking powers and routes unlocks creative kills.

Optimization · Practiced Mastery
A formation-based horizontal shmup where managing your options configuration and memorising scripted enemy patterns is the game.
Dishonored 2 leans Optimization (Practiced Mastery); Gradius V leans Optimization (Practiced Mastery).
Gradius V leans clearly harder on execution.
Dishonored 2
Blink, parry, and aim timing matter.
Gradius V
Maintaining power-up state through dense formation fire demands precision
Dishonored 2 leans a little harder on reads, though the gap is small.
Dishonored 2
Guards scripted; alert patterns fixed.
Gradius V
All enemy patterns are scripted Konami-classic formations
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored 2
Patrols and chaos rating vary lightly.
Gradius V
Minimal; stages are nearly deterministic
Gradius V leans a little harder on optimization, though the gap is small.
Dishonored 2
Powers, routes, ghost runs deeply solvable.
Gradius V
Options configuration, power-up sequencing, and checkpoint recovery are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.