head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Pure Optimization
An open-world action RPG blending clunky combat timing with long-haul character and faction planning.
Dishonored leans Optimization (Practiced Mastery); Gothic 3 leans Optimization (Pure Optimization).
Dishonored leans a little harder on execution, though the gap is small.
Dishonored
Blink timing and combat inputs matter.
Gothic 3
Real-time melee timing and kiting matter.
Dishonored leans a little harder on reads, though the gap is small.
Dishonored
Guard AI scripted, non-adaptive.
Gothic 3
Wildlife and orcs follow fixed AI.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Gothic 3
Unknown world content on first run.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Gothic 3
Learning points, faction routes, and gear progression decide power.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.