head to head
Dishonoredvs.Hack//Quarantine
Dishonored leans Optimization (Practiced Mastery); .Hack//Quarantine leans Optimization (Pure Optimization).
Dishonored.Hack//Quarantine
Axis by axis
Execution5 vs 4
Dishonored leans harder on execution: Blink timing and combat inputs matter.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 3
.Hack//Quarantine leans harder on variance: Damage rolls and drops add modest randomness
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

