head to head
DishonoredvsIntelligent Qube
Dishonored leans Optimization (Practiced Mastery); Intelligent Qube leans Optimization (Practiced Mastery).
DishonoredIntelligent Qube
Axis by axis
Execution5 vs 6
Intelligent Qube leans harder on execution: Running the grid under rolling-cube pressure
Reads1 vs 0
Dishonored leans harder on reads: Guard AI scripted, non-adaptive.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

