head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
A chaotic co-op action game where wizards combine eight elements into thousands of spells, often frying each other.
Dishonored leans Optimization (Practiced Mastery); Magicka leans Optimization (Practiced Mastery).
Magicka leans a little harder on execution, though the gap is small.
Dishonored
Blink timing and combat inputs matter.
Magicka
Typing element combos quickly mid-combat is the hands test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Magicka
Enemies are scripted; friendly fire isn't adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Magicka
Co-op friendly-fire chaos adds unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Magicka
Discovering and exploiting spell combinations dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.