head to head
Monster Hunter: World asks more than Dishonored, and the gap is execution.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
Breakout Monster Hunter where learning each beast's moveset turns terror into routine.
Dishonored leans Optimization (Practiced Mastery); Monster Hunter: World leans Optimization (Practiced Mastery).
Monster Hunter: World leans clearly harder on execution.
Dishonored
Blink timing and combat inputs matter.
Monster Hunter: World
Deliberate weapon timing against huge movesets
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Monster Hunter: World
Monsters are learnable scripts, never adaptive
Monster Hunter: World leans a little harder on variance, though the gap is small.
Dishonored
Patrol timings vary mildly.
Monster Hunter: World
Decoration drops are notorious RNG
Monster Hunter: World leans a little harder on optimization, though the gap is small.
Dishonored
Power combos and stealth routes solvable.
Monster Hunter: World
Knowing the monster and building counters is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.