head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Pure Optimization
A tower-defense action game about optimizing trap layouts against orc waves.
Dishonored leans Optimization (Practiced Mastery); Orcs Must Die! Deathtrap leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Orcs Must Die! Deathtrap
aiming traps and weapons under waves
Dishonored leans a little harder on reads, though the gap is small.
Dishonored
Guard AI scripted, non-adaptive.
Orcs Must Die! Deathtrap
scripted orc waves, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Orcs Must Die! Deathtrap
wave composition randomness
Orcs Must Die! Deathtrap leans a little harder on optimization, though the gap is small.
Dishonored
Power combos and stealth routes solvable.
Orcs Must Die! Deathtrap
trap layout and co-op build optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.