head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
A co-op looter shooter where aggressive ability builds and gear mods carry you through escalating expeditions.
Dishonored leans Optimization (Practiced Mastery); Outriders leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Outriders
Cover shooting and ability timing matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Outriders
AI hordes are scripted aggression
Outriders leans a little harder on variance, though the gap is small.
Dishonored
Patrol timings vary mildly.
Outriders
Loot rolls gate the build chase
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Outriders
Class builds and mod stacking dominate endgame
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.