head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
Chaotic co-op kitchen game solved by ruthless division of labor.
Dishonored leans Optimization (Practiced Mastery); Overcooked leans Optimization (Practiced Mastery).
Overcooked leans a little harder on execution, though the gap is small.
Dishonored
Blink timing and combat inputs matter.
Overcooked
Chopping, carrying, and plating under the clock
Dishonored leans a little harder on reads, though the gap is small.
Dishonored
Guard AI scripted, non-adaptive.
Overcooked
Kitchens don't adapt; teammates aren't opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Overcooked
Order queue randomness within known sets
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Overcooked
Station assignment and task routing win stars
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.