head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
Peak PS2-era Ratchet, blending arsenal progression with polished combat arenas.
Dishonored leans Optimization (Practiced Mastery); Ratchet & Clank: Up Your Arsenal leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Ratchet & Clank: Up Your Arsenal
Faster combat demanding strafing and aim precision.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Ratchet & Clank: Up Your Arsenal
Campaign is scripted; legacy multiplayer added a thin PvP layer.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Ratchet & Clank: Up Your Arsenal
Unknown encounters only on first playthrough.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Ratchet & Clank: Up Your Arsenal
Weapon XP, bolt economy, and route mastery decide everything.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.