head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
A first-person haunted-house survival game solved by crafting optimisation and scripted-enemy routing.
Dishonored leans Optimization (Practiced Mastery); Resident Evil 7: Biohazard leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Resident Evil 7: Biohazard
First-person aiming and blocking under Molded pressure matters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Resident Evil 7: Biohazard
Family AI follows scripted stalker scripts, never adapts to you
Resident Evil 7: Biohazard leans a little harder on variance, though the gap is small.
Dishonored
Patrol timings vary mildly.
Resident Evil 7: Biohazard
Limited item locations are unknown on first visits
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Resident Evil 7: Biohazard
Resource crafting, tape management and route sequencing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.