head to head
DishonoredvsResident Evil Archives: Resident Evil
Dishonored leans Optimization (Practiced Mastery); Resident Evil Archives: Resident Evil leans Optimization (Practiced Mastery).
DishonoredResident Evil Archives: Resident Evil
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 0
Dishonored leans harder on reads: Guard AI scripted, non-adaptive.
Variance2 vs 3
Resident Evil Archives: Resident Evil leans harder on variance: Item and enemy placements are unknown first run, then mapped
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

