head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
Bethesda space RPG with ship and outpost systems.
Dishonored leans Optimization (Practiced Mastery); Starfield leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Starfield
Shooter and piloting inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Starfield
Scripted NPC AI patterns
Starfield leans a little harder on variance, though the gap is small.
Dishonored
Patrol timings vary mildly.
Starfield
Procedural planets, loot variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Starfield
Ship building, outpost, perk routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.