head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Pure Optimization
Routing a fragile goblin through dense layered patrols using precise tool and ability economics.
Dishonored leans Optimization (Practiced Mastery); Styx: Master of Shadows leans Optimization (Pure Optimization).
Dishonored leans a little harder on execution, though the gap is small.
Dishonored
Blink timing and combat inputs matter.
Styx: Master of Shadows
Ledge-grab timing and kill animations need decent precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Styx: Master of Shadows
Orcs march fixed patrols; no adaptive opponent awareness
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Styx: Master of Shadows
Checkpoint placements and gold locations are consistent per run
Styx: Master of Shadows leans a little harder on optimization, though the gap is small.
Dishonored
Power combos and stealth routes solvable.
Styx: Master of Shadows
Rope routing, amber-clone use, and distraction sequencing are optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.