head to head
DishonoredvsSystem Shock
Dishonored leans Optimization (Practiced Mastery); System Shock leans Optimization (Practiced Mastery).
DishonoredSystem Shock
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 0
Dishonored leans harder on reads: Guard AI scripted, non-adaptive.
Variance2 vs 3
System Shock leans harder on variance: Citadel's layout and logs are hidden until uncovered
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

