head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
An action JRPG where artes-combo timing meets title-build optimization.
Dishonored leans Optimization (Practiced Mastery); Tales of Arise leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Tales of Arise
Action combat with combo and artes timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Tales of Arise
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Tales of Arise
Drop and skill rolls
Dishonored leans a little harder on optimization, though the gap is small.
Dishonored
Power combos and stealth routes solvable.
Tales of Arise
Artes, titles, and party builds rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.