head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Pure Optimization
A fantasy JRPG whose infamous equipment fusion system dominates its skill test.
Dishonored leans Optimization (Practiced Mastery); Tales of Zestiria leans Optimization (Pure Optimization).
Dishonored leans a little harder on execution, though the gap is small.
Dishonored
Blink timing and combat inputs matter.
Tales of Zestiria
Armatization combat needs timing but forgives sloppiness
Dishonored leans a little harder on reads, though the gap is small.
Dishonored
Guard AI scripted, non-adaptive.
Tales of Zestiria
Scripted hellion AI never adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Tales of Zestiria
Equipment skill randomness obscures ideal gear briefly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Tales of Zestiria
Skill-fusion equipment stacking is a notorious optimization rabbit hole
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.