head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Pure Optimization
PS1 JRPG whose turn-based combat hinges on timed attack combos.
Dishonored leans Optimization (Practiced Mastery); The Legend of Dragoon leans Optimization (Pure Optimization).
Dishonored leans a little harder on execution, though the gap is small.
Dishonored
Blink timing and combat inputs matter.
The Legend of Dragoon
Addition combos demand precise button timing every attack
Dishonored leans a little harder on reads, though the gap is small.
Dishonored
Guard AI scripted, non-adaptive.
The Legend of Dragoon
Enemies follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
The Legend of Dragoon
Standard encounter unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
The Legend of Dragoon
Dragoon management, additions, and item strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.