head to head
DishonoredvsThe Legend of Zelda
Dishonored leans Optimization (Practiced Mastery); The Legend of Zelda leans Optimization (Practiced Mastery).
DishonoredThe Legend of Zelda
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 0
Dishonored leans harder on reads: Guard AI scripted, non-adaptive.
Variance2 vs 3
The Legend of Zelda leans harder on variance: Hidden caves and burn-every-bush secrets
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

