head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
A demanding action RPG where dodge timing meets alchemy build planning.
Dishonored leans Optimization (Practiced Mastery); The Witcher 2: Assassins of Kings leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
The Witcher 2: Assassins of Kings
Tight dodge and parry windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
The Witcher 2: Assassins of Kings
Scripted enemy patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
The Witcher 2: Assassins of Kings
Some loot and alchemy variance
Dishonored leans a little harder on optimization, though the gap is small.
Dishonored
Power combos and stealth routes solvable.
The Witcher 2: Assassins of Kings
Sign, alchemy, and skill builds matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.