head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
An Egypt-spanning classic Raider where interconnected routing is the real test.
Dishonored leans Optimization (Practiced Mastery); Tomb Raider: The Last Revelation leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Tomb Raider: The Last Revelation
Classic grid platforming with precise jump setups
Dishonored leans a little harder on reads, though the gap is small.
Dishonored
Guard AI scripted, non-adaptive.
Tomb Raider: The Last Revelation
Fixed enemy and trap scripts throughout Egypt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Tomb Raider: The Last Revelation
Interconnected level secrets are unknown initially
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Tomb Raider: The Last Revelation
Hub-style backtracking makes routing the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.