head to head
DishonoredvsToy Soldiers
Dishonored leans Optimization (Practiced Mastery); Toy Soldiers leans Optimization (Practiced Mastery).
DishonoredToy Soldiers
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 2
Toy Soldiers leans harder on reads: Versus mode adds light human prediction; campaign is scripted waves
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

