head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Pure Optimization
A Zelda-like puzzle-action game solved by decoding its hidden manual.
Dishonored leans Optimization (Practiced Mastery); Tunic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Tunic
Dodge-roll combat demands timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Tunic
Bosses are scripted, not adaptive
Dishonored leans a little harder on variance, though the gap is small.
Dishonored
Patrol timings vary mildly.
Tunic
Minimal RNG in core loop
Tunic leans a little harder on optimization, though the gap is small.
Dishonored
Power combos and stealth routes solvable.
Tunic
Manual decoding and build choices solve everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.