head to head
DishonoredvsVagrant Story
Dishonored leans Optimization (Practiced Mastery); Vagrant Story leans Optimization (Pure Optimization).
DishonoredVagrant Story
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 0
Dishonored leans harder on reads: Guard AI scripted, non-adaptive.
Variance2 vs 3
Vagrant Story leans harder on variance: Affinity system has some randomness in chain outcomes
Optimization7 vs 9
Vagrant Story leans harder on optimization: Weapon crafting, risk management, and affinity stacking are the dominant system
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

