head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Pure Optimization
A tactical action RPG where CP routing, class composition, and aimed execution carry missions against scripted enemy formations.
Dishonored leans Optimization (Practiced Mastery); Valkyria Chronicles 4 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Valkyria Chronicles 4
Aiming at enemy weak points and evasive movement add real execution demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Valkyria Chronicles 4
Enemy AI is scripted per mission; no adaptive human opponent
Valkyria Chronicles 4 leans a little harder on variance, though the gap is small.
Dishonored
Patrol timings vary mildly.
Valkyria Chronicles 4
Critical hit and evasion rolls add meaningful battlefield variance
Valkyria Chronicles 4 leans a little harder on optimization, though the gap is small.
Dishonored
Power combos and stealth routes solvable.
Valkyria Chronicles 4
CP routing, class deployment, and order usage reward deliberate planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.