head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
An action RPG where leveling means choosing which Londoners to drain.
Dishonored leans Optimization (Practiced Mastery); Vampyr leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Vampyr
Dodge-and-stamina melee combat with modest demands
Dishonored leans a little harder on reads, though the gap is small.
Dishonored
Guard AI scripted, non-adaptive.
Vampyr
Enemies follow scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Vampyr
Citizen secrets are hidden until investigated
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Vampyr
The feed-or-spare XP economy is the central solvable system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.