head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
Kiryu's farewell chapter protecting a baby in seaside Onomichi.
Dishonored leans Optimization (Practiced Mastery); Yakuza 6: The Song of Life leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Yakuza 6: The Song of Life
Simplified Dragon Engine combat keeps a light timing test.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Yakuza 6: The Song of Life
Enemies follow fixed scripts.
Dishonored leans a little harder on variance, though the gap is small.
Dishonored
Patrol timings vary mildly.
Yakuza 6: The Song of Life
Negligible randomness.
Dishonored leans a little harder on optimization, though the gap is small.
Dishonored
Power combos and stealth routes solvable.
Yakuza 6: The Song of Life
Stat feeding and heat upgrades are straightforward systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.