head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
Remake pitting Kiryu against the Dragon of Kansai across two cities.
Dishonored leans Optimization (Practiced Mastery); Yakuza Kiwami 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Yakuza Kiwami 2
Dragon Engine brawling rewards timing without demanding mastery.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Yakuza Kiwami 2
Enemies follow fixed aggression scripts.
Dishonored leans a little harder on variance, though the gap is small.
Dishonored
Patrol timings vary mildly.
Yakuza Kiwami 2
Slight randomness in street encounters.
Dishonored leans a little harder on optimization, though the gap is small.
Dishonored
Power combos and stealth routes solvable.
Yakuza Kiwami 2
Ability tree, gear and minigame economies reward study.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.