head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Co-op block-puzzle rooms with light action, each with one clean solution.

Optimization · Practiced Mastery
A Marvel team brawler where picking the right hero combos and fusions does the winning.
Disney's Goof Troop leans Optimization (Practiced Mastery); Marvel Ultimate Alliance 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Goof Troop
Dodging pirates and throwing blocks needs modest timing
Marvel Ultimate Alliance 2
Fusion timing and brawling are accessible.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Goof Troop
Pirates follow simple fixed movement, no adaptation
Marvel Ultimate Alliance 2
Fully scripted PvE encounters.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Goof Troop
Room contents are unknown only on first play
Marvel Ultimate Alliance 2
Small randomness in boosts and drops.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Goof Troop
Block-pushing puzzle rooms each have a discoverable solution
Marvel Ultimate Alliance 2
Roster synergy and fusion choices are the real lever.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.