head to head
Grand Theft Auto V asks more than Disney's Hercules Action Game, and the gap is reads.

Execution · Practiced Mastery
A traditional licensed platformer testing jump timing across fixed, memorisable levels.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Disney's Hercules Action Game leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Disney's Hercules Action Game leans a little harder on execution, though the gap is small.
Disney's Hercules Action Game
Herculean difficulty demands precise jumps and sword timing
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
Disney's Hercules Action Game
Enemies follow simple fixed attack scripts
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Disney's Hercules Action Game
Level layouts are fixed once played
Grand Theft Auto V
Some mission and lobby randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Memorising level hazards and power-up locations
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.